![]() Even down to the fact you only have a few seconds to respond. Telltale are famous for the character interactions and it’s clear from the conversation options where the team at Campo Santo came from. It’s a credit to the game to be able to forge an entire relationship between two characters just by communicating through walkie-talkies. ![]() One of the hooks is experiencing their relationship grow first hand and seeing what happens next between them. Everything that they say just feels so natural, almost like there wasn’t a script at all and it was real-life. There is a fantastic plot throughout, but the highlight is the relationship between Henry and Delilah. ![]() ![]() Of course, you do not spend the next 78 days dealing with trivial issues like this. First up is investigating who keeps setting off fireworks. The game then follows primarily their relationship over the next 79 days as they communicate only through a walkie-talkie, discussing their reasons for being there, with Delilah explaining to Henry what his job actually involves. For Henry, he needed an escape after the diagnosis of his wife, so takes the job in a remote location where most outside contact is avoided. Delilah has been doing the job every summer for the past 10 years. Firewatch is centred around Henry and Delilah as they both work as fire lookout in Shoshone National park during 1989.
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